As part of exploring the armies of the 31st Millennium I would to provide the community with articles of how to best use (at least in my humble opinion) the squads of the Space Marine Legion Army List. Over the next several months I hope to cover all of the units in the Horus Heresy: Betrayal army lists. Check back for regular updates! We continue today with a look at the Legion Heavy Support Squad.
Like the Legion Tactical and Assault Squads the Legion Heavy Support Squad varies from its old codex counterpart, the Devastator Squad. In addition to some additional heavy weapon option EVERY member of the must be upgraded to carry a heavy weapon. No more bolter meat shields. Lets take a look at the options available.
The squad comes with four marines and one sergeant and can
be upgraded to have five additional marines. Squad size will really depend on what you want them to do
and the weapon load outs selected. The default weapon for the squad is the Heavy Bolter. It is unchanged from its codex counterpart and is always a great
bet for laying down torrents of S5 shots. In my option with this load out it is
best to go with a full squad of 10 to get the most out of your shots. Almost
everything in 30k has a 3+ or better.
Heavy Flamers are the first upgrade available. They can be
swapped out for free. Five heavy flamers are deadly if deployed right. Don’t
forget that heavy flamers are assault weapons. This unit shines if taken in an
army with the Orbital Assault Rites of War as they can take a drop pod. Stick five to seven in a drop pod and
watch your opponent’s infantry die in droves. They are even nastier in a Death
Guard army as they can be upgraded to have the Shred special rule.
Missile Launchers are one of the most flexible options
available. Able to offer both anti infantry and anti tank fire they great
flexibility. They can also take flak missiles giving the army one of its two
anti flyer options. They will be a priority target, so take them in squads of ten
for more survivability.
Autocannons are similar to missile launchers in their role,
though without the AA capacity. They are flexible enough to take on both infantry and light
to medium vehicles. Their only downside is a lack of AP 3. On the plus side
they are cheaper and will shred through the hull points on lower armor
vehicles.
Multi Meltas are the next upgrade available. I don’t like
them because you have to get very close to take advantage of the melta special
rule. Melta weapons are much less useful in 30k due to most vehicles having the
option to take the Armoured Ceramite upgrade (roll only 1 D6 more melta
always).
Plasma Cannons are excellent at killing any infantry unit
you may encounter. They can also be used against vehicles in a pinch. With blob
squads of 15-20 marines the norm in 30k this always a good weapon option.
The Volkite Culverin is the largest version of the volkite
weapons available to infantry. They are similar to an auto cannon but have on
less strentsh, a longer range, and are Heavy 3. The also have the Defragate special rule (each unsaved would
causes and additional wound). They great against infantry but do not have a
model yet. They are great against infantry but I prefer the autocannon because
of its additional strength and lower points cost.
Finally, we have the venerable Lascannon. Point at any
vehicle and watch it explode. The only downside is they are cost an arm and a
leg in points.
The squad also comes with a Sergeant for free and he can
take a variety of standard upgrades. The only one really worth considering is
the Augury Scanner (gives the Interceptor special rule). It is cheap and let
you take free shots at those annoying flyers.
In all, the heavy support squad is great option for fielding
heavy weapons. The key to making them work is to find the right build that fill
a specific role in your army. In terms of squad size I always recommend taking
them in squads of 10 (with the exception of a heavy flamer squad). This makes
sure you get the most out of the valuable heavy support slot they take up and
insures their survivability. Finally the squad can be further upgraded by
either adding and apothecary for Feel no Pain or one of the Legion Centurion
choices. The Master of Signal gives +1 BS and the Siege Breaker gives the Tank
Hunter and Wrecker special rules to their respective squads. Both are excellent
choices thought the Siege Breaker should only be used on dedicated anti-vehicle
squads.
The Augury is an excellent upgrade which creates an anti Deep Strike bubble around your forces. Giving the majority of your squads this (via the Apothecaries) can create a massive denial space and really make it difficult for your opponent to bring in Deep Strike or Outflank reserves and not get pummeled by fire.
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