As part of exploring the armies of the 31st Millennium I would to provide the community with articles of how to best use (at least in my humble opinion) the squads of the Space Marine Legion Army List. Over the next several months I hope to cover all of the units in the Horus Heresy: Betrayal army lists. Check back for regular updates! We continue today with a look at the Legion Jetbike Squad.
Remember when
Space Marines rode jetbikes and the Eldar weren’t the only ones who could zoom
in out of nowhere and contest objectives? Forgeworld remembers. The Legion
Jetbike Sqaudron come with three to ten mounted on jetbikes. Each bike is armed
with heavy bolter and the rider come equipped with frag and krak grenades, bolt
pistol, and close combat weapons. One in every three bikes can be upgraded with
a Multi-melta, Volkite Culverin, or a plasma cannon. You can’t go wrong with
any of these but I personally prefer the plasma cannon because of its synergy
with the heavy bolters for infantry hunting and its low AP. The squad can also
be given melta bombs for five points per model. If you have points to spare
they may be worthwhile as they can actually get in position to use them against
vulnerable targets.
The squad can
also be given a sergeant for additional points (unusual because almost all
other units get one by default). He can be equipped with a variety of close
combat and ranged weapons but I would pass as none fit well
with the role of the unit.
On the battlefield
jetbikes should use their speed and maneuverability to get in posstion to take
out targets of opportunity. If equipped with bombs and multi-meltas use your
speed to get side and rear amour shots. If equipped with volkite culverins or
plasma cannons to hunt vulnerable infantry squads. Use cover to you advantage
to block line of sight from ytour opoents shooting and your manuverabity to
stay out of range of bolter and other small arms. (talk about swooping to siege
objectives at the end)
In terms of
squad size I like to field multiple small squads. This offers the most
flexibility in splitting fire and allowing you to contest more objectives at
the end of the game.
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